Entry tags:
eastbound } { volcano plotting
A one stop shop for all your plotting/touch base needs! A couple of starting thoughts:
I figure we can use this to compile our questions/plan and take this over to Ruxi when we're all ready. Threadjack/comment/track as needed!
• The best format for this might be a closed long with no tag order to keep things moving, as long as that works for everyone? We can also break out certain portions of the adventure if some of us are more into one aspect than others.
• What kinds of thoughts or feelings do we want shared? Would it make more sense to set that portion up as a space for one-on-one threads to make the most of those CR building moments?
• How successful do we want them to be? Do we want to go for the reward?
I figure we can use this to compile our questions/plan and take this over to Ruxi when we're all ready. Threadjack/comment/track as needed!

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Maybe what we can do is split the closed log into two separate sections? So there's the section that will be for the group thread and also a top level under which we can all do one-on-one things as needed/desired?
For timezones, I am EST and would give the group thread my full priority. I like no tag order as a general rule, because sometimes it makes sense for my character to be skipped if, say, Alison asks Wrath a question even though it's technically my turn y'know? That said, I'd really like to keep in mind your timezone and if people do prefer tag order I can easily go with that, as well.
re: whether they succeed or fail: I was saying this to Carlee last night that we kind of assembled a powerhouse group, so I can definitely see them going all the way. I think so long as we really make them work for it and give them some close calls, we should be good to go. (Failure is fun to write, though, so if others have that preference I'm down!)
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Two sections works for me, if that works for anyone else! And yeah, I'm fine to be skipped to keep pace! As long as it isn't egregiously skipped for 25 comments while I sleep, it's chill.
I feel like a bunch of high power people in a spooky paranoia place is a decent source of close calls, so we should be able to make them work for it!
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and yeah, i think that's a really good rule of thumb: keep things moving along but if it feels like someone is getting left behind, to slow down and give them time to jump in. all five characters should really feel a part of it. teamwork!